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You can bring up their pitch count by not swinging, even if they are strikes down the middle. You can decrease their stamina by bringing up their pitch count.
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Starting pitchers, especially Aces, can be extremely tough. However, if you find yourself autoplaying and quickplaying quite a bit, you may want higher EYE stats (dem walks doe)ģ) Do not swing until 2 strikes (with exceptions) Therefore, EYE stats are not as important as CON stats. When you autoplay or quickplay, EYE stats will determine how your batters see the pitches (balls or strikes) and determine the timing of the swings (early / on time / late). I'm still not entirely sure, but I'm 99% sure that EYE affects the AI. EYE - How well the player sees the pitch (unnecessary when you play manually) You can also hear it (a solid CRACK) when you make good contact.
MLB 9 INNINGS 19 BATTING TUTORIAL CRACK
Visually, there is a red spark when you get a good crack of the bat. The higher the CON stat, the more hits you will get. You can essentially think of CON as batting average. Getting good contact is crucial to getting hits in this game. CON(Contact) – How well the player connects with the ball The age old question! Unfortunately, it is not explicitly stated or explained by Com2US, but we can speculate what these stats do. Seriously, try tweaking your lineup!Ģ) What is the difference between CON and EYE?
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Not to mention George Springer and Charlie Blackmon batting leadoff, or guys like Yasiel Puig (26 HRs) batting 8th. Remember, Mike Trout and Giancarlo Stanton both bat 2nd in their lineup in real life. Look to get creative in constructing your lineups in whichever way you think will help your team the most. There shouldn't be strict guidelines that are followed 100% of the time. Try putting your biggest home run threats batting second to score early runs (avoiding both "Sharpshooter" and "Clean-up Killer"). You should try experimenting with putting hitters with high OBPs (CON & EYE) in batting leadoff, even if they aren't fast. However, lineup construction should be less rigid. A few more low-average, high-power guys would follow, and then filled by your less-than-great hitters. Speedy hitters would lead off the game, getting on base and into scoring position for the big power bats in the three and four spots to drive them in. In baseball, batting lineups are constructed very similarly. Even if that player does not have high SPD stats, you should consider putting him 2nd in the line up (to avoid "Sharpshooter" skill) so that the heart of the order can bat against a weakened pitcher. If that player gets on base, the pitcher on the mound experiences decreased stats.
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You may have to make adjustments as well.Ģnd example: Batters have a skill called "Master Base Thief". My 3rd batter in the lineup used to be a well-rounded hitter with decent SPD, but I've had to change it to a high CON/EYE hitter just to get my player on base. This is a popular skill and you will see this quite often in both league play and ranked play. Pitchers with this skill gain bonus stats for facing the 3rd, 4th, 5th batters in the line up. This is more important for MLB 9 Innings because of skills.ġst example: Pitchers have a skill called "Clean-up Killer". Similar to real baseball, you will want to put your players accordingly based on their stats. This is an important part of the game that is often overlooked.
MLB 9 INNINGS 19 BATTING TUTORIAL HOW TO
This guide will continue to be updated throughout the season.ġ) Playbook on how to configure your lineup based on CON, POW, EYE, and SPD
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